Course Description
This course is designed to familiarize students with managing academic/business project in relation to the contemporary management issues of the gaming industry. This course is limited to Year-4 students who are enrolled in the Gaming Management Stream. Students are expected to productively take part in a cross-functional project team, conduct extensive studies on selected topics and provide suggestions to address related issues. Findings must be supported by using appropriate quantitative and/or qualitative methods.
Intended Learning Outcomes
CILO-1: Identify the research problem and research questions.
CILO-2: Set up adequate objectives to address the research questions and thus resolve the problem.
CILO-3: Apply appropriate methods to achieve the objectives.
CILO-4: Describe and comply with research ethics.
CILO-5: Collect data in an effective approach.
CILO-6: Use appropriate techniques and tools to analyze the data.
CILO-7: Discuss the results and draw insightful suggestions from the findings.