Course Description
This course is aiming to provide students with an overview of the composition and attributes of the gaming industry. Both demand-side and supply-side issues are to be tackled. In addition, public policy and managerial issues associated with the practice of the gaming industry are discussed with reference to the general and unique features of various societies. To enhance students understanding of the characteristics of gambling products, common forms of games offered by the casino and non-casino sectors are introduced respectively. Lastly, the evolving and accelerating role of technology in the gaming industry, hence related managerial issues are reviewed. After completing this course, students are expected to possess the basic knowledge to pursue their junior and senior studies in other gaming-related subjects.
Intended Learning Outcomes
1. Students will be able to articulate the history of gaming industry in America;
2. Students will be able to critically evaluate the benefits and costs of gaming industry, identify and explain the factors affecting the gaming industry;
3. Students will be able to articulate how organizational culture affects casino management;
4. Students will be able to describe the organizational structure and functions of departments in a typical casino;
5. Students will be able to articulate non-gaming components such as hotel, food and beverage, MICE, and others, as well as to explain the relationship between these non-gaming components and casino operation in an integrated resort;
6. Students will be able to play major games such as Baccarat, Sic Bo, Roulette, Blackjack, and others