Course Description
This course brings students a straightforward introduction of the use of computer interactive game for entertainment, teaching and learning. The new paradigm of integration of wireless technology and motion, vision, acoustic sensors for interactive game is studied. Coverage includes introductory theory of modern digital game, the game characteristics, rationale for digital game in learning and entertainment, technologies for digital games, case studies, operating system platform, short range communication technologies; sensor design, signal conditioning circuits, user interface, application software and so forth. Throughout the course, the students acquire the introductory engineering understanding to emerging multimedia game application using wireless technology.
Intended Learning Outcomes
CILO-1: Ability to apply knowledge of mathematics, science and engineering.
CILO-2: Ability to design a system, component or process to meet desired needs.
CILO-3: Ability to identify, formulate and solve engineering problems.
CILO-4: Ability to design and conduct experiments.
CILO-5: Ability to function on multidisciplinary teams.
CILO-6: Broad education necessary to understand the impact of engineering solutions in global and societal context.
CILO-7: Ability to use the techniques, skills and modern engineering tools necessary for engineering practice.
CILO-8: Ability to use the computer/IT tools relevant to the discipline along with an understanding of their processes and limitations.