Course Description
This course, the second part of the animation course series, walks students through the various stages of an animation project, which include planning, implementation, and management. Hands-on practice integrates students’ knowledge of 2D and 3D digital animation into the realization of original narratives. Such storytelling is studied across various platforms from home entertainment, educational, museums, electronic media, advertising billboards, interactive channels, or apps for mobile devices.
Intended Learning Outcomes
CILO-1: Articulate and use 3D modeling, characters rigging, animating and rendering techniques to create their own 2 dimensional (2D) and 3D short animation.
CILO-2: Identify the principle, aesthetics and creativities of both 2D and 3D animation.
CILO-3: Illustrate animation techniques and skills.
CILO-4: Apply technological skills of computer animation to video and film productions.